Ben James :: adventures in gaming

100101.org

08
Sep

Sheep Flocking is more complicated than I thought

I've put up a page for the game I'm working on, which I'm using to build up my game development skills so I can put them to use on some of my more ambitious projects. This new game is basically a fun little simulation of a flock of sheep, which has to be protected from wolves by a farmer with a shotgun.

So far I've got a bunch of flocking behaviours implemented for the sheep (thanks to this great book) and I'm working on tweaking them so they behave the way I want them to. Soon I'll add in the wolves which will hunt them down, then the farmer to protect them. The final product will hopefully be just a fun little simulation that plays out randomly each time, I may even add in reproduction so that any sheep or wolves killed get replenished over time, provided the whole flock or pack is not killed off.

I'm writing it in XNA which has been quite good, takes some load off a lot of the graphics stuff, though obviously the AI is still pretty math-heavy, which has been taxing my poor simple brain a bit. Damn I love this IDE though, Intellisense is a wonderful thing.

I'll put up some screenshots at some stage.

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