Ben James :: adventures in gaming

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Archive for October, 2006


24
Oct

Rethink

So, I haven’t managed to get any work done on Kurodust Fighter over the past two weeks, mostly because I haven’t had time but also because I’m not quite sure where to go next.
I think I may end up starting over somewhat, as I need to plan the framework of my game a bit better. [...]


12
Oct

Kickin’ Bins

So I finally got a bit more work done on Kurodust Fighter this morning and last night, I implemented what I’m calling ‘Action Events’ into the animation sequences that can trigger particular functions, so my little avatar can now kick the bins around the level. (I should probably be using some fancy C# delegates or [...]


04
Oct

Progress on Kurodust Fighter

So I’ve managed to get a bit more work done on the Kurodust Beat ‘Em Up over the past couple of days, I’ve implemented a simple map system that includes items (which will eventually be able to be picked up and thrown/kicked around). I also implemented the sprite sorting tonight so that objects and characters [...]


02
Oct

Few more notes

For story stuff: Should have a simple scripting language to move players to certain points on the screen and to show dialogue down the bottom of the screen with the character portrait. Will have to associate a portrait with each character.


02
Oct

More Kurodust notes

I haven’t been able to get any more work done on this this week as my computer has been out of action, but it’s up and running again now. Some more ideas about how things might work in game:
Have a key that puts you in ‘rock position’ which allows you to do special moves, possibly [...]

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