04
Oct
Progress on Kurodust Fighter
So I've managed to get a bit more work done on the Kurodust Beat 'Em Up over the past couple of days, I've implemented a simple map system that includes items (which will eventually be able to be picked up and thrown/kicked around). I also implemented the sprite sorting tonight so that objects and characters are sorted and drawn based on their distance from the screen, so as you can see our little character (me, by the way) can walk around things and it's all drawn properly:
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Forgive the dodgy background, I just quickly used some Photoshop filters to make some dodgy background to test things out.
Next steps: some sort of collision detection (at least when hitting the kick button, not sure about just walking around; shouldn't be too difficult though)