12
Oct
Kickin’ Bins
So I finally got a bit more work done on Kurodust Fighter this morning and last night, I implemented what I’m calling ‘Action Events’ into the animation sequences that can trigger particular functions, so my little avatar can now kick the bins around the level. (I should probably be using some fancy C# delegates or something for these events, but I’m using strings and a switch statement. Meh.)
I also quickly implemented sprite flipping this morning, so now when my guy runs to the left, he faces left as well. Eg:
Next steps is getting some better looking backgrounds in there and then maybe some enemies. Hopefully I’ll have some time tonight to do that.