Ben James :: adventures in gaming

100101.org

24
Oct

Rethink

So, I haven't managed to get any work done on Kurodust Fighter over the past two weeks, mostly because I haven't had time but also because I'm not quite sure where to go next.

I think I may end up starting over somewhat, as I need to plan the framework of my game a bit better. I'll obviously be using what I've learnt so far from the work I've done, and reusing a lot of the code, so I'm hoping it won't be much of a detour. I'm going to sit down and have a good think about what features I want in my game and how I'm going to implement them, and draw some nice pretty class diagrams or something so I've got a better idea of how I can get this happening.

No idea whether I'll get this done in time for the contest or not, but I'm really happy about the potential of this project so I'm going to do my best to stick with it.

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