Ben James :: adventures in gaming

100101.org

Archive for January, 2007


24
Jan

The Next Game

It’s been such a buzz having people actually playing my game! I’ve had a lot of positive feedback, which is fantastic, so I’m glad people are enjoying it. I’ve had a couple of requests for the source code so I’ll consider releasing it, though I need to figure out what sort of license I should [...]


17
Jan

Sopwith XNA Release!

Wow, I wasn’t expecting to have a release ready tonight, but I pushed through and I’m pretty happy with what I’ve got. There’s only one map and there are still a few small things I was going to try to implement, but I’m impatient to get something out there so I’m calling this the 0.9 [...]


17
Jan

On The Home Stretch

Wow, I might actually get this game finished this week like I’d planned. I didn’t get much done on Monday (I got sunburnt at the beach on Sunday, plus it was the first day of my temporary unemployment, so I was feeling a bit lethargic I guess), but yesterday and today I spent quite a [...]


11
Jan

Collision Detection Hurts My Brain

So, I’ve hit the point in developing my Sopwith Clone where I’m starting to have performance issues when I run it. It started when I was implementing the machine gun fire, because it involves collision detection between a relatively high number of sprites.
I’ve been using Ziggy’s Per-Pixel Collision Detection algorithm (slightly modified to account for [...]


04
Jan

So…pwith.

I just realised I start nearly every entry on this blog with ‘So….’. I’m not going to this time.
Firstly, congrats to Alex for winning the Developer’s Contest at Xbox 360 Homebrew! I checked his game out and it rocks, love the art style, go play it!
It’s been a few weeks since I decided that a [...]

Powered by Wordpress 2YI.NET Web Directory