Archive for February, 2007
Remake Idea - Alley Cat
Just noting down an idea I got whilst hanging out with friends last night for a possible remake - Alley Cat! It would be awesome to see an updated version of this game with nicely animated graphics and maybe some new gameplay ideas.
I don't think this is something I'll be doing any time soon, as the next couple of games I'm planning on doing are already lined up, plus I think I'd prefer to stick to original ideas. Just thought I'd make a mention of the idea though, so if anybody feels like remaking this game, I'd love to see it!
In Sopwith XNA news, I plan on releasing the source code sometime this week. I haven't really had a chance to go over it at all, but I figured screw it, I'll just release it as is. So look out for that in the next couple of days.
Dream Build Play
Damn, it's hot. Summer sucks, bring on Winter!
Microsoft have finally announced some details on their Dream Build Play contest, though details of the full contest are still elusive. They are doing a warm up challenge called 'Relatives Of Space War', where you have to use either code or assets from the Spacewar Starter Kit and put them into a game.
I've been trying to come up with some good ideas all day but all my ideas would either require too much and work (and therefore time, the deadline is in 2 weeks), or are too little and wouldn't be worth entering.
The prize is pretty nice though, $500USD (and a copy of Windows Vista, if I'm reading the terms and conditions correctly (hrmm, I just checked this and it doesn't seem to be true... I'm sure I saw it in there earlier today)), so I just had the idea of maybe just changing the graphics of Sopwith XNA, chucking in some assets from Spacewar and entering that. Hey, it's worth a shot, right?
Wait, Spacewar is in 3D, isn't it? Hrmm, that might be more difficult than I thought. I wonder if I converted them to sprites whether it would still be consisted a close enough relative? Distant cousin, perhaps?
XNA Update
Hey, I got reviewed! Thanks Daniel for the kind words, though calling Sopwith my sophomore effort is a bit much, seeing as Kurodust Fighter barely got off the ground, heh. I am still planning on releasing the source code sometime in the future, so maybe I'll get that extra star ![]()
I've been working on my next game when I can, it's working title is Attack and Defense, though I will be trying to come up something catchier before release. I'm still getting the gameplay worked out so once that's going well, I'll put up some screenshots and a bit more detail about the game. I guess I'll have to fork out for a Creator's Club membership at some point too, seeing as I'm targetting the Xbox 360 for this one.
So what's happening with Dream Build Play? I was hoping we'd have all the details by now, I'd like to know what we are expected to actually deliver.
I was thinking about Kurodust Fighter in bed last night, as it's still very much the game I want to be making, but don't have the skills for. To make it more difficult on myself, I think I've decided to try to delve into 3D when I get back to working on it. I ran through a few tutorials and the 3D stuff actually looks like it might not be completely over my head.
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