Ben James :: adventures in gaming

100101.org

28
Mar

Guitar Hero XNA?

So, Guitar Hero II comes out for 360 in 6 days, us Aussies get it slightly before the US so I’m hoping I can get a headstart and get my name to the top of the leaderboards, before all the USians get online and smash my scores.

I was thinking though, will XNA let us use the Guitar Hero controller in our games? I think some people could do some great things with that, if so, and I’m not just talking about the inevitable Guitar Hero clone; I’m thinking a role playing game with Guitar combat, or a puzzle game utilising the fret buttons and the strum bar, or an on rails shooter where you have to rock out to destroy the bad guys.

It’s been a while since I’ve updated, huh?  I’ve been pretty busy the past month, unfortunaltely not with game programming, though I’ve got a bunch of ideas up my sleeve. I think I’m going to have a play with Flash though, it seems like it might be a better way to prototype game ideas before implementing them in XNA (because I eventually want to get them on the 360). I got the wireless adaptor for Windows so I can finally test my games with the 360 controller now.

What I’ve mostly been busy with is the music project I’ve been doing with Rob, we’re nearly finished and will be mixing this weekend, as well as finishing up the cover art and a few other things. kurodust.net will have all the details once it’s done.

One Response to “Guitar Hero XNA?”

  1. 1
    Ben Says:

    That’s what I figured, but I haven’t messed with the input stuff much so I wasn’t sure. I’ll be picking up my copy on the 3rd so I’ll have to play around with it when it comes out, though I’m sure people a lot smarter than me will figure it all out much quicker :)

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