29
Jun
function liveJournal()
{
var listeningTo = new Band(”killswitch engage“);
var mood = “frustrated”;
}
Game programming would be so much easier if it weren’t for all the damned maths. What frustrates me is I’ve dealt with this exact same problem before, but my brain’s just not in the right place to think about it, no matter how hard I might [...]
Posted in Flash, Game Dev | No Comments »
22
Jun
I was excited to go to a special Q & A preview session of Knocked Up last night, thanks to Village Movie Club; I loved The 40 Year Old Virgin, and we’ve just recently watched all of Freaks And Geeks and Undeclared, so I’m throwing around a lot of Judd Apatow love. Unfortunately, the Q [...]
Posted in General | No Comments »
18
Jun
I’m pretty much back to where I was before I started the upgrade to ActionScript 3.0, with a greater knowledge of Flash in general and ActionScript in particular, which feels good. Now I can really start getting into the meat of the gameplay.
The thread I posted yesterday had quite a few useful tidbits, two of [...]
Posted in Flash, Game Dev | No Comments »
17
Jun
It would seem that in Flash CS3 I can only bind MovieClips to a separate class file if I’m using ActionScript 3, and that means changing a whole bunch of stuff that I learnt from the inital tutorials I went through. So I’ve got a bit of reading to do to figure out what needs [...]
Posted in Flash | No Comments »
17
Jun
So I finally found a flash tutorial that explained how the object stuff works and how it relates to MovieClips within the interface, so I can step back and design my game a bit better. I’m at that stage in development where it’s kind of daunting to have to redo what I’ve already done though, [...]
Posted in Flash, Game Dev | No Comments »
15
Jun
A few hours of programming later, and I’ve solved a few problems and hit a few more.
Firstly, I solved the problem of the ghost turret catching the clicks by doing something similar to what I proposed earlier: I created a blank GameArea symbol, and placed it’s depth higher than the ghost turret’s depth via Actionscript. [...]
Posted in Flash, Game Dev | No Comments »
15
Jun
Great, my theme has broken because I’ve got too many items in that sidebar. I’m getting kind of sick of this one anyway, I think I might have a play and come up with something new.
Hrmm, my XNA links are quite outdated too. Revamp time.
Posted in General | No Comments »
15
Jun
I’ve started playing around with Flash to try to develop a game idea I’ve had for a while, it’s a Tower Defense type of game (groan, I know, bandwagon) but I’ve got a few different ideas up my sleeve so we’ll see how it goes.
Dad convinced me that I should start blogging my experiences as [...]
Posted in Flash, Guitar Hero | No Comments »
07
Jun
…and it’s made it a lot harder to get out of bed in the mornings. I’ve still been managing to do a bit of work on all my projects though, despite all the games I have to play and comics I have to read and TV shows I have to watch. I’d be able to [...]
Posted in Game Dev, General, Guitar Hero, Music | No Comments »