Ben James :: adventures in gaming

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Archive for August, 2007


15
Aug

Wiggi World Winners Announced

I didn’t make the cut I did get an honourable mention though, which places me in the top 15 out of over 50 entries, so I guess that’s still pretty good for my first flash game.
There were a bunch of good entries that got submitted in the last week or so, some of which [...]


14
Aug

Flash Contests

The WiggiWorld (whoops, apparently it’s WoogiWorld now) contest is over, and the winners should be announced in the next couple of days. I think I’m still in with a chance to be in the top 7 and therefore winning $500, but there were a few good entries submitted in the last week which will drop [...]


04
Aug

Gameplay Prototype : Consume

This is an idea I had a few weeks ago, mostly inspired by the wonderful game Katamari Damacy. I thought it could be a good idea to simplify the base concept into a simple 2D game.
I started with the basic idea that you can consume circles which are larger than you, and are damaged by [...]


02
Aug

Gameplay Prototyping

I’ve been thinking hard about gameplay and the importance it plays in games, especially in casual games, and I realised that if I’m going to create something popular and fun then I’m going to need to make sure my ideas are feasible before I put too much time and effort into them.
This is where prototyping [...]


01
Aug

5 Ingredients For Making A Popular Flash Game

I’ve noticed somewhat of a trend when it comes to those casual games (usually Flash, but not always) that get the most popularity and acclaim, and are the most addictive and fun (the latter leading to the former, generally). I hope to use these concepts in my next game, but perhaps they will be useful [...]


01
Aug

Bacteria Bash is Complete!

Take a look.

I’m mostly happy with the way it turned out, though like most projects I kind of just wanted to get it done at the end and rushed to finish it. I probably could have polished it up a bit more and added a few more features, but you’ve got to draw the line [...]

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