Ben James :: adventures in gaming

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Archive for the 'Game Dev' Category


03
Sep

…hopefully you’ll be seeing more from me on this site in the coming year

Oh man, nine months since my last post, that is incredible. Not sure why I keep this thing up here.
What have I been up to? I said in my last post that I was hoping to get back into XNA, I fiddled with it for a while and wrote a prototype game that used the [...]


15
Aug

Wiggi World Winners Announced

I didn’t make the cut I did get an honourable mention though, which places me in the top 15 out of over 50 entries, so I guess that’s still pretty good for my first flash game.
There were a bunch of good entries that got submitted in the last week or so, some of which [...]


14
Aug

Flash Contests

The WiggiWorld (whoops, apparently it’s WoogiWorld now) contest is over, and the winners should be announced in the next couple of days. I think I’m still in with a chance to be in the top 7 and therefore winning $500, but there were a few good entries submitted in the last week which will drop [...]


04
Aug

Gameplay Prototype : Consume

This is an idea I had a few weeks ago, mostly inspired by the wonderful game Katamari Damacy. I thought it could be a good idea to simplify the base concept into a simple 2D game.
I started with the basic idea that you can consume circles which are larger than you, and are damaged by [...]


02
Aug

Gameplay Prototyping

I’ve been thinking hard about gameplay and the importance it plays in games, especially in casual games, and I realised that if I’m going to create something popular and fun then I’m going to need to make sure my ideas are feasible before I put too much time and effort into them.
This is where prototyping [...]


01
Aug

5 Ingredients For Making A Popular Flash Game

I’ve noticed somewhat of a trend when it comes to those casual games (usually Flash, but not always) that get the most popularity and acclaim, and are the most addictive and fun (the latter leading to the former, generally). I hope to use these concepts in my next game, but perhaps they will be useful [...]


01
Aug

Bacteria Bash is Complete!

Take a look.

//

Close

You need Flash Player to view this content.

I’m mostly happy with the way it turned [...]


06
Jul

ROCK BAND

The first glimpse of Rock Band in motion was seen this week (though it seems to have since disappeared from the Internet), and holy shit, it looks fantastic. I mean, Guitar Hero III looks cool, but it’s just going to be something to fill the time before Rock Band comes out; can’t wait to try [...]


29
Jun

Collision Detection Still Hurts My Brain

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Game programming would be so much easier if it weren’t for all the damned maths. What frustrates me is I’ve dealt with this exact same problem before, but my brain’s just not in the right place to think about it, no matter how hard I might [...]


18
Jun

ActionScript 3.0, away!

I’m pretty much back to where I was before I started the upgrade to ActionScript 3.0, with a greater knowledge of Flash in general and ActionScript in particular, which feels good. Now I can really start getting into the meat of the gameplay.
The thread I posted yesterday had quite a few useful tidbits, two of [...]

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