15
Aug
I didn’t make the cut I did get an honourable mention though, which places me in the top 15 out of over 50 entries, so I guess that’s still pretty good for my first flash game.
There were a bunch of good entries that got submitted in the last week or so, some of which [...]
Posted in Flash, Game Dev | No Comments »
14
Aug
The WiggiWorld (whoops, apparently it’s WoogiWorld now) contest is over, and the winners should be announced in the next couple of days. I think I’m still in with a chance to be in the top 7 and therefore winning $500, but there were a few good entries submitted in the last week which will drop [...]
Posted in Flash, Game Dev | No Comments »
04
Aug
This is an idea I had a few weeks ago, mostly inspired by the wonderful game Katamari Damacy. I thought it could be a good idea to simplify the base concept into a simple 2D game.
I started with the basic idea that you can consume circles which are larger than you, and are damaged by [...]
Posted in Game Dev | No Comments »
02
Aug
I’ve been thinking hard about gameplay and the importance it plays in games, especially in casual games, and I realised that if I’m going to create something popular and fun then I’m going to need to make sure my ideas are feasible before I put too much time and effort into them.
This is where prototyping [...]
Posted in Game Dev | No Comments »
01
Aug
I’ve noticed somewhat of a trend when it comes to those casual games (usually Flash, but not always) that get the most popularity and acclaim, and are the most addictive and fun (the latter leading to the former, generally). I hope to use these concepts in my next game, but perhaps they will be useful [...]
Posted in Game Dev | 2 Comments »
01
Aug
Take a look.
I’m mostly happy with the way it turned out, though like most projects I kind of just wanted to get it done at the end and rushed to finish it. I probably could have polished it up a bit more and added a few more features, but you’ve got to draw the line [...]
Posted in Flash, Game Dev | No Comments »
06
Jul
The first glimpse of Rock Band in motion was seen this week (though it seems to have since disappeared from the Internet), and holy shit, it looks fantastic. I mean, Guitar Hero III looks cool, but it’s just going to be something to fill the time before Rock Band comes out; can’t wait to try [...]
Posted in Flash, Game Dev, Games, Guitar Hero | No Comments »
29
Jun
function liveJournal()
{
var listeningTo = new Band(”killswitch engage“);
var mood = “frustrated”;
}
Game programming would be so much easier if it weren’t for all the damned maths. What frustrates me is I’ve dealt with this exact same problem before, but my brain’s just not in the right place to think about it, no matter how hard I might [...]
Posted in Flash, Game Dev | No Comments »
18
Jun
I’m pretty much back to where I was before I started the upgrade to ActionScript 3.0, with a greater knowledge of Flash in general and ActionScript in particular, which feels good. Now I can really start getting into the meat of the gameplay.
The thread I posted yesterday had quite a few useful tidbits, two of [...]
Posted in Flash, Game Dev | No Comments »
17
Jun
It would seem that in Flash CS3 I can only bind MovieClips to a separate class file if I’m using ActionScript 3, and that means changing a whole bunch of stuff that I learnt from the inital tutorials I went through. So I’ve got a bit of reading to do to figure out what needs [...]
Posted in Flash | No Comments »