15
Aug
I didn’t make the cut I did get an honourable mention though, which places me in the top 15 out of over 50 entries, so I guess that’s still pretty good for my first flash game.
There were a bunch of good entries that got submitted in the last week or so, some of which [...]
Posted in Flash, Game Dev | No Comments »
14
Aug
The WiggiWorld (whoops, apparently it’s WoogiWorld now) contest is over, and the winners should be announced in the next couple of days. I think I’m still in with a chance to be in the top 7 and therefore winning $500, but there were a few good entries submitted in the last week which will drop [...]
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01
Aug
Take a look.
I’m mostly happy with the way it turned out, though like most projects I kind of just wanted to get it done at the end and rushed to finish it. I probably could have polished it up a bit more and added a few more features, but you’ve got to draw the line [...]
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06
Jul
The first glimpse of Rock Band in motion was seen this week (though it seems to have since disappeared from the Internet), and holy shit, it looks fantastic. I mean, Guitar Hero III looks cool, but it’s just going to be something to fill the time before Rock Band comes out; can’t wait to try [...]
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29
Jun
function liveJournal()
{
var listeningTo = new Band(”killswitch engage“);
var mood = “frustrated”;
}
Game programming would be so much easier if it weren’t for all the damned maths. What frustrates me is I’ve dealt with this exact same problem before, but my brain’s just not in the right place to think about it, no matter how hard I might [...]
Posted in Flash, Game Dev | No Comments »
18
Jun
I’m pretty much back to where I was before I started the upgrade to ActionScript 3.0, with a greater knowledge of Flash in general and ActionScript in particular, which feels good. Now I can really start getting into the meat of the gameplay.
The thread I posted yesterday had quite a few useful tidbits, two of [...]
Posted in Flash, Game Dev | No Comments »
17
Jun
It would seem that in Flash CS3 I can only bind MovieClips to a separate class file if I’m using ActionScript 3, and that means changing a whole bunch of stuff that I learnt from the inital tutorials I went through. So I’ve got a bit of reading to do to figure out what needs [...]
Posted in Flash | No Comments »
17
Jun
So I finally found a flash tutorial that explained how the object stuff works and how it relates to MovieClips within the interface, so I can step back and design my game a bit better. I’m at that stage in development where it’s kind of daunting to have to redo what I’ve already done though, [...]
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15
Jun
A few hours of programming later, and I’ve solved a few problems and hit a few more.
Firstly, I solved the problem of the ghost turret catching the clicks by doing something similar to what I proposed earlier: I created a blank GameArea symbol, and placed it’s depth higher than the ghost turret’s depth via Actionscript. [...]
Posted in Flash, Game Dev | No Comments »
15
Jun
I’ve started playing around with Flash to try to develop a game idea I’ve had for a while, it’s a Tower Defense type of game (groan, I know, bandwagon) but I’ve got a few different ideas up my sleeve so we’ll see how it goes.
Dad convinced me that I should start blogging my experiences as [...]
Posted in Flash, Guitar Hero | No Comments »