Ben James :: adventures in gaming

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Archive for the 'Game Dev' Category


17
Jun

Aha! *lightbulb*

So I finally found a flash tutorial that explained how the object stuff works and how it relates to MovieClips within the interface, so I can step back and design my game a bit better. I’m at that stage in development where it’s kind of daunting to have to redo what I’ve already done though, [...]


15
Jun

Later that night…

A few hours of programming later, and I’ve solved a few problems and hit a few more.
Firstly, I solved the problem of the ghost turret catching the clicks by doing something similar to what I proposed earlier: I created a blank GameArea symbol, and placed it’s depth higher than the ghost turret’s depth via Actionscript. [...]


15
Jun

Flash Programming, Rock Band, Witty Title

I’ve started playing around with Flash to try to develop a game idea I’ve had for a while, it’s a Tower Defense type of game (groan, I know, bandwagon) but I’ve got a few different ideas up my sleeve so we’ll see how it goes.
Dad convinced me that I should start blogging my experiences as [...]


07
Jun

Winter is here…

…and it’s made it a lot harder to get out of bed in the mornings. I’ve still been managing to do a bit of work on all my projects though, despite all the games I have to play and comics I have to read and TV shows I have to watch. I’d be able to [...]


28
Mar

Guitar Hero XNA?

So, Guitar Hero II comes out for 360 in 6 days, us Aussies get it slightly before the US so I’m hoping I can get a headstart and get my name to the top of the leaderboards, before all the USians get online and smash my scores.
I was thinking though, will XNA let us use [...]


20
Feb

Remake Idea - Alley Cat

Just noting down an idea I got whilst hanging out with friends last night for a possible remake - Alley Cat! It would be awesome to see an updated version of this game with nicely animated graphics and maybe some new gameplay ideas.
I don’t think this is something I’ll be doing any time soon, as [...]


15
Feb

Dream Build Play

Damn, it’s hot. Summer sucks, bring on Winter!
Microsoft have finally announced some details on their Dream Build Play contest, though details of the full contest are still elusive. They are doing a warm up challenge called ‘Relatives Of Space War’, where you have to use either code or assets from the Spacewar Starter Kit and [...]


13
Feb

XNA Update

Hey, I got reviewed! Thanks Daniel for the kind words, though calling Sopwith my sophomore effort is a bit much, seeing as Kurodust Fighter barely got off the ground, heh. I am still planning on releasing the source code sometime in the future, so maybe I’ll get that extra star
I’ve been working on my [...]


24
Jan

The Next Game

It’s been such a buzz having people actually playing my game! I’ve had a lot of positive feedback, which is fantastic, so I’m glad people are enjoying it. I’ve had a couple of requests for the source code so I’ll consider releasing it, though I need to figure out what sort of license I should [...]


17
Jan

Sopwith XNA Release!

Wow, I wasn’t expecting to have a release ready tonight, but I pushed through and I’m pretty happy with what I’ve got. There’s only one map and there are still a few small things I was going to try to implement, but I’m impatient to get something out there so I’m calling this the 0.9 [...]

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