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	<title>100101.org</title>
	<link>http://100101.kurodust.net</link>
	<description>Ben James :: adventures in gaming</description>
	<lastBuildDate>Tue, 01 Jan 2008 00:46:38 +0000</lastBuildDate>
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		<title>Two Thousand And Eight</title>
		<description>Where's my jetpack already?

4 months since my last post, that's just inexcusable. I suppose I haven't been focusing much on my game development after the WiggiWorld contest, though I got 75% of the way through a contest for the JayIsGames contest and then couldn't make the final stretch. It's a ...</description>
		<link>http://100101.kurodust.net/2008/01/01/74/</link>
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		<title>Wiggi World Winners Announced</title>
		<description>I didn't make the cut :( I did get an honourable mention though, which places me in the top 15 out of over 50 entries, so I guess that's still pretty good for my first flash game.

There were a bunch of good entries that got submitted in the last week ...</description>
		<link>http://100101.kurodust.net/2007/08/15/wiggi-world-winners-announced/</link>
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		<title>Flash Contests</title>
		<description>The WiggiWorld (whoops, apparently it's WoogiWorld now) contest is over, and the winners should be announced in the next couple of days. I think I'm still in with a chance to be in the top 7 and therefore winning $500, but there were a few good entries submitted in the ...</description>
		<link>http://100101.kurodust.net/2007/08/14/flash-contests/</link>
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		<title>Gameplay Prototype : Consume</title>
		<description>This is an idea I had a few weeks ago, mostly inspired by the wonderful game Katamari Damacy. I thought it could be a good idea to simplify the base concept into a simple 2D game.

I started with the basic idea that you can consume circles which are larger than ...</description>
		<link>http://100101.kurodust.net/2007/08/04/gameplay-prototype-consume/</link>
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		<title>Gameplay Prototyping</title>
		<description>I've been thinking hard about gameplay and the importance it plays in games, especially in casual games, and I realised that if I'm going to create something popular and fun then I'm going to need to make sure my ideas are feasible before I put too much time and effort ...</description>
		<link>http://100101.kurodust.net/2007/08/02/gameplay-prototyping/</link>
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		<title>5 Ingredients For Making A Popular Flash Game</title>
		<description>I've noticed somewhat of a trend when it comes to those casual games (usually Flash, but not always) that get the most popularity and acclaim, and are the most addictive and fun (the latter leading to the former, generally). I hope to use these concepts in my next game, but ...</description>
		<link>http://100101.kurodust.net/2007/08/01/5-ingredients-for-making-a-popular-flash-game/</link>
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		<title>Bacteria Bash is Complete!</title>
		<description>Take a look.



I'm mostly happy with the way it turned out, though like most projects I kind of just wanted to get it done at the end and rushed to finish it. I probably could have polished it up a bit more and added a few more features, but you've ...</description>
		<link>http://100101.kurodust.net/2007/08/01/bacteria-bash-is-complete/</link>
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		<title>Children of the 21st Century</title>
		<description>I find it interesting the way children's slang has changed due to the influence of technology and the Internet in their lives.

We had my family over for dinner last weekend, and whilst we were eating my 12 year old sister Priscilla decided she wanted some more Coke. By way of ...</description>
		<link>http://100101.kurodust.net/2007/07/12/children-of-the-21st-century/</link>
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		<title>ROCK BAND</title>
		<description>The first glimpse of Rock Band in motion was seen this week (though it seems to have since disappeared from the Internet), and holy shit, it looks fantastic. I mean, Guitar Hero III looks cool, but it's just going to be something to fill the time before Rock Band comes ...</description>
		<link>http://100101.kurodust.net/2007/07/06/rock-band/</link>
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		<title>Collision Detection Still Hurts My Brain</title>
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Game programming would be so much easier if it weren't for all the damned maths. What frustrates me is I've dealt with this exact same problem before, but my brain's just not in the right place to think about it, no ...</description>
		<link>http://100101.kurodust.net/2007/06/29/collision-detection-still-hurts-my-brain/</link>
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