Sheep Flocker
As my Zombie game is quite ambitious and will take a long time to get all the technology happening, I've decided to try to create a smaller game using some of the AI techniques I plan to use in the Zombie game, such as flocking behaviours and testing out the style of decision making I have in mind.
I'm creating it in XNA, which so far has been quite easy to work with, and hopefully once I get an Xbox 360 I'll be able to test it out on that as well.
Screenshots coming soon.