Ben James :: adventures in gaming

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Sheep Flocker

As my Zombie game is quite ambitious and will take a long time to get all the technology happening, I've decided to try to create a smaller game using some of the AI techniques I plan to use in the Zombie game, such as flocking behaviours and testing out the style of decision making I have in mind.

I'm creating it in XNA, which so far has been quite easy to work with, and hopefully once I get an Xbox 360 I'll be able to test it out on that as well.

Screenshots coming soon.

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